
But today was not the day for dodging enemies, because it was time to try out the combat in a real test.Ĭombat is based on a combination of light artillery and various short and medium-range missiles, as well as powerful melee charges to blast other robots into the air. These "Assault Boosts", as they are called, have a cooldown time (the equivalent here of stamina), so you will have to choose the right moment to propel yourself in any direction.Īs we approach the factory, we see a group of enemies guarding the main entrance, but we are also told that there are other accesses that we can reach if we take advantage of the versatility of movement, such as a suspension bridge located above.

The robot begins to move by taking advantage of the platforms and pipes that interconnect each section of the area, as well as thrusters located both on the limbs and on the back of the mecha, which soon proves to be very useful not only to climb to high areas, but also to quickly dodge enemy projectiles. After a video introduction where the mission objectives are explained, the player deploys an impressive armored combat robot with different weapons on its arms and on platforms mounted on the back of the chassis. In 086 we face a group of enemies called RaD, and the mission is distributed between two scenarios (one outside and one inside the facility). Not much was revealed about the overall narrative, but it served perfectly to illustrate everything we had been told so far. Of course, the customization of the mecha goes a lot in this direction, as we will have to carefully choose which weapons or upgrades we install to take advantage of the environment and the enemy's weak points.Īt this point a video demo of one of the first main missions in the game began, where the objective is to capture a factory called Grid 086. In Armored Core VI we will have very hard battles in which the progression will be marked by the same concept as in souls: observation, practice, trial and error.


It was inevitable that at some point in the presentation the subject of difficulty would come up, which the developers consider to be a fundamental part of the studio's games (something that, from experience, we can't refute). Although Fires of Rubicon is essentially intended as a single-player title, we will again find here a PvP multiplayer with which to challenge other players in battle. In the video we were able to see different environments, such as vast desert areas, snowy landscapes and large industrial facilities, all designed for us to move around them with agility on top of these powerful mechanical armours. Very elaborate spaces that favour cross action and a sense of large-scale combat. Regarding the scale of the game, the levels have been designed following a three-dimensional pattern, which means that verticality and distance will be elements to take into account.
